package {
	import org.flixel.*;
	public class Weapon extends FlxSprite {
		[Embed(source = "../images/player_small.png")] public static var player_img:Class;
		
		public var weakBehavior:WeaponBehavior;
		public var strongBehavior:WeaponBehavior;
		public var specialBehavior:WeaponBehavior;
		public function Weapon():void {
			super();
		}


		public function weakAttack(facing:uint):void {
			weakBehavior.fire(facing);
		}

		public function strongAttack(facing:uint):void {
			strongBehavior.fire(facing);
		}

		public function specialAttack(facing:uint):void {
			specialBehavior.fire(facing);
		}
	}
}

